
Sora's down aerial, Hurricane Blast, works well as an edgeguarding tool due to its long duration, low ending lag, and Sora's aforementioned double jump. Back aerial is strong enough to KO reliably, and it even has relatively low landing lag (at 11 frames), which makes it relatively safe on shield. However, of note is that the first hit of his forward aerial during a fast fall negates his upward momentum, allowing for KO confirms upon landing well past mid percentages.
COUNTER STRIKE CONDITION ZERO WEAPON SKINS FULL
Holding or repeatedly tapping the attack button for each move completes the full combo, whereas tapping the button once initiates only one hit. Neutral and forward aerials are natural combos, similar to Bayonetta's forward aerial. The centerpiece of Sora's game plan is his aerial game, due to his aforementioned jumping abilities. Overall, especially compared to his fellow swordfighters, Sora struggles to apply and escape pressure on the ground given his poor mobility and laggy attacks, but fares much better in the air, where his floatiness combined with the lingering hitboxes of his attacks allows him to combo and create havoc while staying airborne. Having said this, Sora has among the longest recoveries in the game, thanks to his aforementioned double jump, Sonic Blade (his side special move) granting up to three additional bursts of movement, and Aerial Sweep (his up special move) granting both extra vertical height and the ability to transition into Sonic Blade. Sora can stay in the air for a long time to dish out damage but has trouble closing in or escaping ground pressure through his mobility alone. Comparatively, Sora's grounded mobility is poor, with the 10th slowest walking speed, the 24th slowest dashing speed, and the 11th lowest traction. Sora's air speed is lackluster due to being the 24th slowest, but he has the 15th highest air acceleration.

Although he is a lightweight that weighs the same as Zelda, his aerial mobility is notable, due to having below-average fall speeds, extremely low gravity on par with Kirby, a very poor initial jump, but a very high, yet delayed double jump. Sora is a swordsman whose mobility attributes reference his movement in the Kingdom Hearts series. 3 Classic Mode: The Light That Clears the Darkness.
